Hey everyone that's been asking about Pal World, the servers are here.
That said, there are a few caveats:
PocketPair has literally no documentation for their settings, nor for the configuration of the system. So very much like when Rust and 7Days first came out, GOOGLE is your friend for the settings.
Currently, there is no mod selector. You can find mods via third parties, and upload via SFTP and disabling the selfhealing files mode. But use at your own risk as most of those mods right now are file manipulation / alteration, so can cause things you don't expect or want.
Finally:
From my research, the server uses a base of about 1GB of RAM to exist.
Then uses about .5GB of RAM for about 4-6 map "spheres" this varies based upon area, and number of POIs the map has to track.
Each player on the server uses roughly .5 GB by existing.
So 16 players use 8 GB of ram by just breathing.
And you can roughly still explore about 40 "spheres" worth of the map reliably without being clustered / tethered on the Base plan. The Base plan (16 players) here permits 12GB of RAM for PalWorld, while the Premium plan (32 players) permits Unlimited* RAM.
So you can see that with the math there, you can comfortably play the base game with the 16 players playing together... but the math gets a little stretched when the players start to stretch. Also, Pal World's instancing system isn't 100%.... optimized.
When you enter a dungeon or boss tower, the game spins up an instance. This requires more RAM than the overworld.
The MATH gets REALLY rough when you start going into Dungeons.
Each dungeon on PalWorld increases your RAM usage by 0.2Gb to 2GB! depending on the dungeon.
Each dungeon uses this from the moment a player enters the dungeon the first time, till the moment the dungeon despawns.
Note: Some Dungeons don't despawn when they are completed, like mini-Bosses and Towers. They stay active and are tracked until server restart. After which, they're not open but still tracked for spawn reasons. If a player dies in a Dungeon and gives up, that Dungeon is still using your RAM.
So, if you have 16 Players, all of them doing lots of separate Dungeons, you may need to reboot the server twice a day.
This game is still early access, it's only up to it's 3rd "alpha" patch, and we have LOTS of improvements that can happen.
I recommend the Base Plan if you're a small squad of casual players who are going to mostly do all the overworld stuff and the story stuff. But if just 2-3 people decide to go Dungeon Farming, or do stupid blitzkrig stuff they saw on a YouTube video of a streamer doing solo play, then I -REALLY- recommend upgrading to the Premium (32 slot) plan to avoid frequent shutdowns and reboots. And even then, you can still hit the software limits that PalWorld has.
*Unlimited doesn't mean infinite, it means there is not a limit that's been manually set for the RAM that you can use, and the servers here have more physical memory on them than PalWorld can gobble up before a system crash. Testing has hit about 48GB of RAM for a server before it just gave up due to no longer being able to track the asshattery I was throwing at it. So even the Premium Plan will have it's limits, but due to the software and not the hardware. And even that can be beaten with judicious reboots.